Saturday, 23 November 2013

Hardware??

Making a robot used lots of funding, I guess I cannot made any hardware. I cannot afford any of the humanoid robot, and i don't darer making one which for me will be a disastrous and wasting money. I think I just want to go by software and in future any Junior who would like to continue this project can start making one.

One obstacles that I can see happening in future. I am not defeated but I know my limits. I guess I just go with the flow throughout this and may God have mercy on me In Shaa Allah.

Saturday, 9 November 2013

Methodology #1

Hi,
Methdology will change from time to time hence I put number there so it will made me remember how difficult to get results. 

So first methodology suggestion is;

Software: 

 

I-cub simulator- The iCub is the humanoid robot developed at IIT as part of the EU project RobotCub and subsequently adopted by more than 20 laboratories worldwide. It has 53 motors that move the head, arms & hands, waist, and legs. It can see and hear, it has the sense of body configuration and movement by using accelerometers and gyroscopes. The iCub will improve on this in order to give the iCub the sense of touch and to grade how much force it exerts on the environment.
To control the iCub there is software simulations that can be downloaded to from the internet for free. The simulations will help to simulate iCub like the real one even the iCub is not with us. 



Webots- Webots is a professional robot simulator widely used for educational purposes. The Webots project started in 1996, initially developed by Dr. Olivier Michel at the Swiss Federal Institute of Technology (EPFL) in Lausanne, Switzerland. Webots uses the ODE (Open Dynamics Engine) for detecting of collisions and simulating rigid body dynamics. The ODE library allows one to accurately simulate physical properties of objects such as velocity, inertia and friction. A large collection of freely modifiable robot models comes in the software distribution. In addition, it is also possible to build new models from scratch. When designing a robot model, the user specifies both the graphical and the physical properties of the objects. The graphical properties include the shape, dimensions, position and orientation, colors, and texture of the object. The physical properties include the mass, friction factor, as well as the spring and damping constants. Webots includes a set of sensors and actuators frequently used in robotic experiments, e.g. proximity sensors, light sensors, touch sensors, GPS, accelerometers, cameras, emitters and receivers, servo motors (rotational & linear), position and force sensor, LEDs, grippers, gyros and compass. The robot controller programs can be written in C, C++, Java, Python and MATLAB. Webots offers the possibility to take PNG screen shots and to record the simulations as MPEG (Mac/Linux) and AVI (Windows) movies. Webots worlds are stored in cross-platform .wbt files which format is based on the VRML language. It is also possible to import and export Webots worlds or objects in the VRML format. Another useful feature is that the user can interact with a running simulation at any time, for an example it is possible to move the robots and other object with the mouse. Webots is used in several online robot programming contests